Puffgrove: Grove Creatures icon

Puffgrove: Grove Creatures

James Gray

  • Puffgrove: Grove Creatures screenshot 1
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Hatch a little creature, give it a grove, and help shape its habits. Place a seedpod, a pond or a wind chime, watch your pet decide what to do with it, and cheer on the things you'd like it to do more. Over time it really does choose them more often, and every discovery tells you which of your choices caused it.

PETS WITH MINDS OF THEIR OWN Each Mossbun, Otterpop and Embermew weighs its needs, its personality and what it has learned before choosing what to do next, and a little bubble tells you why ("Curious about the Seedpod", "Wants to be near Clover"). Two pets of the same species start with different personalities and grow apart over time based on what they enjoy and what you cheer them on for.

BUILD THE GROVE, CHANGE THE STORY Arrange 12 starting objects, plus 4 more you unlock, (Twig Nest, Pebble Pond, Mossy Log Tunnel, Wind Chime, Mystery Seedpod and more). Drag them around, undo mistakes, and see how each pet responds. A shy pet may avoid a new object at first, then warm up to it. Wind chimes can startle the timid. Some objects only appear after you discover how to unlock them.

DISCOVERIES WITH REAL CAUSES 18 discoveries happen only when the right conditions come together: two friends sharing a meal, a pet learning to swim by following a friend into the pond, a seedpod warmed until it opens. There is no random roll. Every discovery explains why it happened.

FRIENDSHIPS AND NEW ARRIVALS Pets form relationships that change how they behave: friends seek each other out, nap together and share space. Wild creatures visit when your grove has what they love, and you can invite them to stay.

A JOURNAL OF THINGS THAT REALLY HAPPENED Every memory in the journal comes from a real moment in your grove: first swims, brave sniffs, new favorite things. Mark favorites and share them.

PLAY TOGETHER Sniff Out: hide a treat and read your pet's nose. Learn when it's on the trail and when it's been distracted by a favorite spot. Toy Trail: six puzzle paths where you guide your pet to a berry with toys it actually likes.

MORE TO GROW Beyond the grove there's a farm meadow with 32 collectible species across 8 elements, levels up to 100, expeditions to 8 regions, a Town with jobs and shows, and Photo Mode.

ON YOUR HOME SCREEN Widgets show what your pet was last doing and your latest discovery, and the Buddy widget has Feed and Cuddle buttons. Widgets refresh on a schedule. They show snapshots, not live animation. Expedition timers can appear as a Live Activity.

KIND BY DESIGN Pets never die, get sick or run away. No streaks, no timers to guilt you, no ads, no account, and everything works offline.

FREE TO PLAY The Grove, Toy Trail and Sniff Out are free for everyone, with no ads. Puffgrove Plus is optional and adds to the Pet Life side of the game (Farm, Town, Journey and collecting): an extra helper slot, three expeditions at once, extra daily mini-game rewards and wheel spins, premium pets, outfits and biomes. Plus is available as a monthly or yearly subscription (the yearly plan includes a 7-day free trial for eligible new subscribers) or a one-time lifetime purchase. Optional Dewgem packs and one-time bundles are also available. Dewgems only buy specific items, never random ones. Mystery Eggs come from gameplay rewards such as the Day 7 gift and the daily wheel, and their exact odds are shown in the app. Payment is charged to your Apple ID at confirmation. Subscriptions renew automatically unless cancelled at least 24 hours before the end of the current period, and can be managed in your App Store account settings.

Questions or feedback? Contact us at ran.gray.james@gmail.com Support: https://puffgrove.rork.app/support

Terms of Use: https://puffgrove.rork.app/terms Privacy Policy: https://puffgrove.rork.app/privacy

Updated
Listed here
App Store ID
6823566932
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